Town: Odíhg Jèkli̊dèbi

Odíhg Jèkli̊dèbi

Odíhg Jèkli̊dèbi
Example Tauric architecture.
StateDalandic Empire
ProvenceSíhtiznur Provence
Sub ProvenceKvāoi̊caj County
RegionIlekskvurmzuz̄i Holt
Founded1258
Community LeaderMaster Trthesí Hughan
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4288 m (14068 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population1444
Population Density240 people per km2 (722 people per mi2)
Town AuraCharm
Naming
Native nameOdíhg Jèkli̊dèbi
Pronunciation/ˈjɛkli̘/ /ˈdɛbi/
Direct Translation[dove] [fuzzy]
Translation[Not Yet Translated]

Odíhg Jèkli̊dèbi (/ˈjɛkli̘/ /ˈdɛbi/ [dove] [fuzzy]) is a subtropical Town located in Kvāoi̊caj County, Síhtiznur Provence, within the Dalandic Empire.

The name Odíhg Jèkli̊dèbi is derived from the Tauric language, as Odíhg Jèkli̊dèbi was founded by Zëîj Làkocà, who was culturaly Tauric.

Climate

Odíhg Jèkli̊dèbi has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 22°C (71°F). Odíhg Jèkli̊dèbi receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Jèkli̊dèbi covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4288 m (14068 ft) above sea level.

Overview

Odíhg Jèkli̊dèbi was founded durring the late 14th century in summer of the year 1258, by Zëîj Làkocà. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg Jèkli̊dèbi was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Jèkli̊dèbi is no diffrent. The town's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Odíhg Jèkli̊dèbi is is constructed arround a series of premissive paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Odíhg Jèkli̊dèbi gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Odíhg Jèkli̊dèbi can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Odíhg Jèkli̊dèbi places a lot of value on education and being a learned individual.

Civic Infrastructure

Odíhg Jèkli̊dèbi possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Odíhg Jèkli̊dèbi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Jèkli̊dèbi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Jèkli̊dèbi's parks.

Odíhg Jèkli̊dèbi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Jèkli̊dèbi.

Odíhg Jèkli̊dèbi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Jèkli̊dèbi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Jèkli̊dèbi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Jèkli̊dèbi's public wards, blessings, and other arcane systems.

Odíhg Jèkli̊dèbi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Jèkli̊dèbi's natural decorations nor waterways.

Odíhg Jèkli̊dèbi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Jèkli̊dèbi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Jèkli̊dèbi's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Odíhg Jèkli̊dèbi hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Snake, Viper near Odíhg Jèkli̊dèbi are known to be quite timid.

Odíhg Jèkli̊dèbi's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Augury energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5804 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4332
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Odíhg Jèkli̊dèbi's population work within a Foundational Occupation.

903 of Odíhg Jèkli̊dèbi's population do not work in a formal occupation, but do contribute to the local economy. 86 (6%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last (4172 % 6)+1 years has greatly spiked Odíhg Jèkli̊dèbi's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a flail of Summoning, an a flail imbued with potent amounts of Summoning energies was created near Odíhg Jèkli̊dèbi by in time immemorial, reportedly some time during the early 2nd century.

History